Check it out! Here's a WAY early test build of our classically animated Unity game! -- This is a WAAAAY early build and needs a lot of polish, but it was our first test of our animation clips blending together and testing how to do the jumping and attacking. THIS IS NOT AN EXAMPLE OF GAMEPLAY!! It is a PROOF OF CONCEPT for getting game assets into the Unity engine for further development. There literally is no gameplay here whatsoever. It's merely me testing how to link things together within Unity.
CONTROLS:
=========
Movement: Arrow keys or W, S, A, D
Jump: Spacebar
Attack: Ctrl key
For FULL SCREEN View, right-click the game window and select FULL SCREEN
Friday, December 19, 2014
Thought I'd swing together a fun drawing for the excellent Scotty Arsenault and his fun webcomic Commander Kitty. He's recently branched out to indie support. Why not have a look at his Patreon page over at -- http://www.patreon.com/ferretface?ty=c
Congrats on making it happen dude.. I honestly envy what you're doing.
Drawn and rendered entirely in Toon Boom Harmony 11, on a WACOM Cintiq companion slate PC.
Are your hands washed? Good.. Cuz I have a special surprise for everyone! You can get your squirrelly, nut-grabbing hands on an exclusive Scaredy Squirrel production crew t-shirt! Just like the ones for the production crew on the show! I have 3 t-shirts to give away to 3 lucky winners!
Find out how to enter and more at the official contest posted over on deviantART! HERE!
Just a quick cooldown Photoshop doodle at the end of my Friday work day. It's been a while since I last did a Scaredy Squirrel scene. I really look forward to starting season 2 in January. ^_^
I.. I.. Don't have much of an explanation for this one.. Someone dared me to do this.. And that someone would be Demonysh... Many of you could've guessed. I think it's because I'm floored at the fan-craze that show has.
Here we go.. I've gone and taken a huge and very nerdy step further and actually put together a replica Sega Genesis/Megadrive box for Demonysh 's and my collab project.
Here we go folks. Demonysh and I have finally finished our very first collab project!!
Yep! It's the long, lost, (and very fictional), Sega Genesis/Megadrive release of Sly Coopers adventures in glorious 16-bit!
This was a lot of work, but a heck of a lot of fun to put together, so you can certainly expect to see a few more of these in the near future from both of us.